Cylindrical mapping

Cylindrical mapping is suitable for projection surfaces wrapping around 360 degrees, for example a cylinder or a bottle.

How the UV map is generated

The Cylindrical map will cylindrically project UV coordinates to the surface, by arraying the map around 360 degrees. This will enable symmetrical content to flow across the surface smoothly. However, because the UV map is joined at a seam, asymmetrical content will not flow around the surface smoothly.

Helpful resources