Pelt mapping

Pelt mapping is suitable for projection surfaces curving across multiple axes, which are problematic to unwrap using other mapping types, for example a body or a head.

How the UV map is generated

The Pelt map features a stretcher that can be manipulated by springs to pull the UV map outwards. This enables precision control over the UV coordinates to ensure they are evenly distributed across the most complex surfaces, which other mapping types are incapable of completely unwrapping.

For more information:

Autodesk 3ds Max Learning center