Perspective Mapping

Perspective mapping is suitable for projection surfaces to display content rendered to a single point of view, for example building blocks animating into a building. However, perspective mapping is also suitable for 2D content, as explained below.

How the UV map is generated

A camera can perspective project UV coordinates from its point of view to the surface. The UV map can then be rendered to a content template to be placed as a background in Adobe After Effects. Here the content creator can render 2D content and in Disguise software the content will map perfectly to the screen. The 2D content will appear correct from any point of view.

In a 3D application the content creator can also render 3D content by rendering 3D effects from a camera's point of view. The render camera should match the position of the previous camera, and the 3D content should be rendered to a resolution that matches the 2D content. The mapped 3D content will only appear correct from the render camera's point of view. Therefore, both cameras should be positioned to the point of view from which the audience will view the projection surface.