LUT files

A LUT can be used as a Pre or Post transform

Overview
Workflow
Example

LUTs

From r21, Designer's LUT Format Support has expanded.
When calibrating LED screens for large VP volumes, industry-standard solutions use two sets of LUT files - a 1D LUT for adjusting brightness, contrast, and gamma, and a 3D LUT file for adjusting colors. Initially, only 3D LUT was supported, and meant that manual adjustments still had to be made on the LED processor to achieve a linear color reproduction.

From r21, Designer also supports 1D LUT files. View the Workflow tab on this page for more details.

 

Prior to r18, LUTs were essentially defined by the context they were used in. A user entering a LUT layer on the timeline was expected to have authored the LUT to transform from whatever space the image they were connecting to was in, and the output was expected to either be in sRGB or some other colour space that the user was going to manually preserve through Disguise software to output.

 

With ACES enabled, LUTs now have a pre- and post-transform option, so the user can specify which space the LUT expects to receive and which space will be output from the LUT, and Disguise software will be able to convert that content safely back into the ACES-2065-1 space Disguise software uses internally, for output via any one of the output transforms.

Applying a pre and post transform has now moved from the LUT layer to the LUT itself.

 

Supported LUT file types

We support:

  • .spi1d and .lut for 1D LUTs

  • .spi3d and .3dl for 3D LUTS

  • .cube files which can be 1D or 3D

Expanded LUT Format Support:

  1. Acquire a LUT in each of the new file formats and place them within the lutfiles folder within a d3 project.

  2. Launch a Designer project.

  3. Create a LUT layer and open the editor.

  4. Confirm that the files placed within the LutFiles folder have appeared as LUT objects.

  5. Create a video layer, assign some content and arrow it into the LUT layer.

  6. Assign each LUT in turn to confirm that the expected LUT effect appears on the targeted display.

 

LUT Layer Colour Management:

Inspect the LUT layer, and then inspect the LUT assigned to the layer, and there access the Colour Management options.