Radial mapping

The Radial mapping is similar to the Cylindrical mapping type, except that the content surface runs from the central axis to the cylinder rim, rather than being wrapped around the outside of the cylinder. Any fixtures or pixels inside the cylinder will therefore be mapped according to their height within the cylinder (y coordinate) and their distance from the cylinders axis (x coordinate). Fixtures outside of the cylinder are not affected.

Radial mapping is similar to the Cylindrical mapping, except that the emitter surface runs from the central axis to the cylinder rim, rather than being wrapped around the outside of the cylinder. The pixels inside the cylinder will therefore be mapped according to their height within the cylinder and their distance from the central axis.

Radial mapping type is similar to Cylindrical mapping except that the content surface runs from the central axis to the cylinder rim