Screen properties

Offset

This controls the screen position in the 3D space. There are three numbers laid out horizontally: respectively the x (left/right), y (up/down) and z (into/out of the screen) coordinates.

Rotation

This controls the rotation of the screen mesh, in degrees. The x component controls the rotation around the x axis; the y component around the y axis; and the z component around the z axis. Mesh vertices are rotated around their origin; for this reason, it is recommended that mesh vertices are centered around their origin.

Tracking source

This property defines which automation axis controls the offset & rotation properties of the object. For more information, see Object tracking source.

Scale

The scale property specifies a scaling factor to be applied to the mesh. If the original mesh is a unit mesh (i.e. its x, y and z extents are 1 meter) then the size refers to its actual size. The installed Rectangle, Cylindrical and Concave meshes are examples of unit meshes. The scales z component will have no meaning for flat rectangular screens. For screens with curvature (such as the installed Concave mesh) the z component will scale the z size of the screen.

Resolution

This controls the resolution of the screens physical canvas. If you are using Disguise's pre-installed Rectange mesh as the screen, set the resolution to match the physical dimension (aspect) of the screen.

Mesh

This points to the Mesh file that defines the shape of your screens. Selecting this property will open the Mesh object library, which shows all of the Mesh .obj files saved on your local hard-drive in the Mesh folder. The mesh consists of an array of vertices, each of which specifies a 3D position in space and a 2D texture coordinate that indexes the physical canvas.

To swap a screen mesh with the currently active mesh:

  • Left-click meshto open the Mesh object library.

  • Left-click the mesh you want to replace the currently active mesh. This will update the screen mesh.

If you are using any other shape than the standard Rectangle, Cylinder or Convex meshes, the screen requires a UV-mapped .obj file as the screen mesh.

See the Placing media files for a project sub-chapter to understand where to place a mesh .obj file and how to access it in Disguise software. Also save the file to a supported file format.

To edit a mesh:

  • Right-click the mesh inside the Mesh object library to open the Mesh editor. The Mesh editor is used to flip or swap the UV mapping coordinates of a mesh or find out how many vertices a 3D mesh contains.

The chapter LED Screen examples explains how to create a UV-mapped LED screens.