Heatmap

This renders the view using colour coding for different lux levels, rather than applying the glow filter.

Overview
Workflow
Example
Heatmap properties

The heatmap render mode is primarily used for visualising light levels within the scene.

All projectors and LEDs output white content in this mode. The graph on the right goes up to twice the camera’s exposure max-lux level, so use that to scale it if necessary. This is the mode that will be used for Projector studies.

Please note: Modern rendering modes such as Heatmap depend on appropriately powerful GPU choices. This feature requires significantly more GPU power than other rendering features in Disguise software. For project specific guidance, please contact support@disguise.one.

  • Setup your project as normal by adding projectors, screens, venues & props.

  • Change your visualiser camera to Heatmap mode, or make a new Camera to assign to a feed output.

  • Define your target lux in the heatmap editor.

Please note: When you change target, this will change the minimum & maximum values to be zero for miniumum and double for maxiumum of the target value.