RenderStream

RenderStream is the proprietary disguise protocol for controlling third party render engines from Disguise software.

RenderStream allows for the sequencing and sharing of content from a third party render engine to Disguise software, much like how Notch works onboard a gx, albeit running on the rx, our proprietary external render node.

This topic is intended to outline the basic steps involved in configuring RenderStream for use with Unreal Engine, Unity, and Notch. Once the configuration steps explained here are complete, sequencing of the third party render engine can be accomplished via the RenderStream Layer within Disguise software software..