Editing UV maps

Usually after you’ve generated an appropriate UV map you may still need to edit the UV coordinates manually. Regardless if you have to do that or not you should always inspect the UV layout before exporting the object. 3d Max, Maya and Cinema4D offers powerful tools and plugins to do so. 

The most commonly used operations for editing UV coordinates are:

  • Re-scale UV coordinates horizontally or vertically, or both.
  • Move UV vertices and/or faces.
  • Rotate UV coordinates.
  • Mirror UV coordinates.
  • Snap UV coordinates to each other.
  • Relax UV coordinates.
  • Normalize UV coordinates.

UV editor of 3ds Max

UV editor of Maya

UV editor of Cinema4D

UV editor of Blender

 

Helpful resources

3ds Max
Maya