RenderStream and Unity

RenderStream is the proprietary disguise protocol for controlling third party render engines from Disguise software. This topic covers the steps to configure Unity with RenderStream.

Warning: For cluster rendering it's recommended to use render nodes from the same Disguise product range, e.g. all rx series machines. Mixing of machines from different product ranges is untested and unsupported.

Unity is a third-party game engine that can be used to create 3D scenes. Unity projects can be adapted such that they create RenderStream output streams using disguise's Unity plugin. This plugin supports both camera and non-camera based mappings.

A professional license is required when working in Unity. Please visit the Unity website for more information on purchasing licenses and training on the Unity software.