RenderStream and Unreal Engine

RenderStream is the proprietary Disguise protocol for controlling third party render engines from Disguise software. This topic covers the steps needed for configuring Unreal Engine for use with RenderStream.

Warning: For cluster rendering it's recommended to use render nodes from the same Disguise product range, e.g. all rx series machines. Mixing of machines from different product ranges is untested and unsupported.

Once the RenderStream plugin has been configured in the Unreal Engine project, the UE project can be controlled from withing Disguise software using the RenderStream layer.