Remote Text Parameters

This topic covers the steps needed for configuring text within Unreal Engine for use with RenderStream.

Text Parameters

This feature allows you to render text in the Unreal Engine scene that can be changed live in Disguise software.

Follow these steps to configure:

  1. Start by adding a “Text Render” actor. this will give you the ability to generate text in the scene.

  2. Notes: It can be helpful to change the colour of the text so that it stands out from the scene.

  3. Open the level Blueprint and then drag “Text Render Actor” into the Blueprint.

  4. Drag from the blue pin of the “Text Render Actor”, this will then prompt you to choose a new action.

  5. Search for “Set Text”.

  6. Once added you will now find a Set Text action; right click on Value and select the option to “Promote to variable”.

  7. Select the newly created Value node, this will open the details panel where you can edit aspects of the variable.

  8. Check the box for “Instance Editable”.

  9. Add an EventTick to the Event Graph, and link this to the input of the Set Text action.

  10. Now Compile the Blueprint, this will now give you an option to set the default values in the Text Variable.

  11. Save and Compile the Blueprint

  12. This will now give you the ability to edit the text from Disguise software.