Text Parameters
This feature allows you to render text in the Unreal Engine scene that can be changed live in Disguise software.
Follow these steps to configure:
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Start by adding a “Text Render” actor. this will give you the ability to generate text in the scene.
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Notes: It can be helpful to change the colour of the text so that it stands out from the scene.
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Open the level Blueprint and then drag “Text Render Actor” into the Blueprint.
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Drag from the blue pin of the “Text Render Actor”, this will then prompt you to choose a new action.
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Search for “Set Text”.
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Once added you will now find a Set Text action; right click on Value and select the option to “Promote to variable”.
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Select the newly created Value node, this will open the details panel where you can edit aspects of the variable.
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Check the box for “Instance Editable”.
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Add an EventTick to the Event Graph, and link this to the input of the Set Text action.
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Now Compile the Blueprint, this will now give you an option to set the default values in the Text Variable.
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Save and Compile the Blueprint
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This will now give you the ability to edit the text from Disguise software.