Shrink wrapping

Shrink wrapping is suitable for projection surfaces curving across multiple axes, for example a sphere or a car. However, depending on the creative requirements, a Pelt map may be more suitable.

How the UV map is generated

The Shrink wrap will spherically project UV coordinates to the surface, by truncating the corners of the map and joining them at a single pole. This will enable content to flow across the surface smoothly, because the UV map will only contain one singularity.

Helpful Resources