RenderStream Layer

The RenderStream Layer is used to control third party render engines running externally to Disguise software.

Overview
Workflow

The RenderStream Layer is used to sequence remote instances of Notch, Unity, and Unreal Engine.

There are four main sections within the RenderStream Layer:

  • Media Thumbnail

  • Config

  • Default

  • Properties

  • Set up your RenderStream environment including installation of the Render Engine and required plugin

  • Use the RenderStream Layer to control the third party render engine.

    • For Notch, visit this link

    • For Unity, visit this link

    • For Unreal Engine, visit this link

Please note: The preferred sync adapter should not be left set to 'any', it should be set to the network of the highest bandwidth that is available to all machines in the workload, plus the disguise machines. This network will then be the one that is used to do the project sync and for all workload comms.