What's New in r21
New Colour Workflow Tools
We have added a number of colour tools to Designer including:
- Histogram
- Vectorscopes
- Waveform/RGB Parade
New Usability features
RenderStream UI
RenderStream has been used on some of the largest shows on the planet, which has led to a host of stability and performance improvements and to help push its capabilities further.
Notes Tool
We have created a notepad tool within Designer. These notes can be stickied to specific parts of the project - for example, a note in the feed view to tell the operator to check specific things, or a warning note to not do something.
New Keyboard Shortcuts
- A new shortcut to bring up the layer library to import Superlayers: CTRL + SHIFT + L.
- The ‘esc’ key is now used to close the current active/focused widget, and SHIFT + ESC closes all.
- A new shortcut lets you quit all machines in the session without asking for a confirmation: SHIFT + ESC + ENTER.
- Layers can now be cut and pasted into another section of a track.
- A new shortcut to rename selected layers: CTRL + R.
- A new Search Function is now available in the keyboard shortcut widget (F1)
UI improvements
- UI Transparency settings have been relocated to d3State->Project Settings options.
- A new ‘Autosaving’ indicator with a 5 second countdown has been added in the bottom right hand corner above the timeline.
- Improved Network Status widget indicators give a broader indication of machine status as well as allowing you to monitor the Genlock status while in stage view
Colour workflow improvements
ACES 1.3 Implementation
- A new dropdown named “Utility” has been added to the ACES transform widgets for input transforms and output transforms.
- Spatial maps are now assignable within the AnimateObjectPreset layer.
- Colour decision list (CDL) files - a format developed by the American Society of Cinematographers (ASC) - can now be imported and exported
- Expanded LUT file support including ID Luts
- Linear Exposure and Gamma Controls available on a layer in ACES mode
- Colour Dropper Tool has been added to the Colour Picker in Stage->Ambient Colour
xR Workflow improvements
- A new ClusterAssigner type that automatically generates multiple default ClusterAssigners based on the most common use cases.
- Overscan in xR is used to compensate for both lens distortion and image reprojection and in r21 has been separated to improve performance
RenderStream Workflow improvements
- Remotely install or update Unreal Engine on all rx machines in a cluster from a single PC over a network, ensuring that updates can be completed much easier
- The pre-compiled ShaderCache has been moved into the project folder so that it is available on all machines in the session.
Feed Scene improvements
- New tooltips for the feed rectangle buttons, visible when hovering the mouse over the button.
- A new EDID Emulation method: ‘Always’.
- The current output chroma subsampling information is now visible in the feed scene, which previously were only available in the GPU settings.
- Warp points can now be added to the output so that users can see exactly which part of the output is being manipulated.
Quality of Life (QoL) improvements
- The last opened project is now clearly indicated within the d3 manager (Current).
- For sequencing, we have created a new mode called OnChange in the VideoTrigger layer.
- Screenshots can now export images to EXR.
- Export lossless images from:
- Video inputs - 8 or 10 bit images (16-bit if a layer stack is applied)
- The compositor - 16-bit floating point images using EXR (before ACES transforms)
- The feed output - 8 or 10-bit images (after ACES transforms)
- Gradient Layer and Gradient Texture have an additional interpolation method called ‘Smoothstep’.
Minor Releases
r21.1
New Features
- Shot Recorder
- Virtual Camera workflow improvements
Minor Releases
r21.2
New Features
r21.3
Fixes Only, no new features
Minor Releases
r21.4
New Features
- Mesh Mapping for RenderStream
- TrackingMarker Module
Minor Releases
Download the complete r21 Release notes here.