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Palette

This points to the still image file that defines the bitmap from which the tint colour is taken. The default palette ( HSVPAL ) consists of the complete range of hues and saturations. Selecting this property will open the Texture object library, which shows all of the still image files saved on your local hard-drive in the DxTexture older.

To control the location within the current palette bitmap, and thus control the colour, you have to edit the xCol and yCol values (see the section for xCol, yCol).

Palette

To change the current palette bitmap:

  1. Left-click palette to open the Texture object library.
  2. Left-click the still image file you want to use for the palette bitmap.

If you want to use a palette bitmap other than the standard still images provided in Designer, you will need to use a custom still image file.

See the Placing media files for a project sub-chapter to understand where to place a custom still image file and how to access it in Designer. Also save the file to a supported file format.