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Libraries

Scene Library

This is where you’ll manage all your Scenes. You need to be already inside any Scene to access it:

TOP MENU > File > Open

Library Overview

Here you can create / open / rename / duplicate / delete any Scene.

You can change the display of all Scenes from Grid to List.

You can sort them alphabetically / most recently used / by creation date.

Here’s how to Share a Scene.

Click once only on any Scene to select it. Write any Tag and press Enter to save it.

Use Tags not Folders

There are no sub-folders. But you can use Tags to easily organize your Scenes and later find them using the integrated Search engine.

3D Asset Library

This is where you’ll manage all the 3D Assets to import into your Scene.

TOP MENU > File > Import 3D mesh Objects

Select and Import a 3D Asset

To find an asset in the Library, use the Scroll bar or the Search engine.

Library Search Engine

To import a new file, click on IMPORT NEW.

Supported Formats = the best is .FBX(binary), .OBJ and .DAE work fine.

Meshes = a single asset may contain many meshes. They will be accessible as sub-Objects in the Scene Objects panel.

Max individual asset size = 100MB. You can load a bigger asset but only locally : it won’t be saved online, and will need to be re-imported each time you open your Scene. To do so, hold Alt while clicking on Import 3D Mesh Objects.

Storage = all imported files will be stored in the My Assets Library.

Organize your 3D Assets

Display Modes: try switching it from Grid to List by clicking there.

Library display modes

Here’s what the Grid Mode looks :

Library Grid Mode

And here’s what the List Mode looks like :

Library list mode

Rename / Delete any asset by clicking here.

In the Grid Mode :

library rename or delete grid

Or in the List Mode :

library deelete list

Favorites: click on an asset’s Heart symbol to tag it as Favorite.

In the Grid Mode :

library favourites - grid

Or in the List Mode :

library favourites - list

And activate Favorite Only to show all tagged assets:

library favourites - assets

Sort your files.

In the Grid Mode, by most recently used, or alphabetical order.

Click on the Filter icon.

library filter icon

In the List Mode : by date of creation, last used, or alphabetically.

Click on the category title.

library sort list

3D Asset Optimization

Mapping Matter is not primarily designed for performance. If you work with heavy / complex 3D Assets, we strongly recommend to optimize your files before import. Otherwise, the Browser may crash (especially for computers with small GPU).

Here are a few tips. We’ll use Blender, but this is easily transposable to any advanced 3D modeling software.

Delete all unnecessary meshes

In Blender, switch to Edit Mode to delete.

Delete all unnecessary vertices

In Blender, go to Edit Mode > Mesh > Clean Up > Delete Loose. Or select & delete them manually.

Merge some ( or all) your meshes

Select them, holding Shift. Press Ctrl + J to get them joint.

Export in .FBX(binary) from your 3D software to Mapping Matter

.FBX(binary) will load much faster in Mapping Matter, and often be lighter. .OBJ / .DAE will also work fine.

File Size : max 100mb. Learn here how to upload bigger files (locally only).

Projector Library

Mapping Matter is not a Projector Database. However, we provide you with a few demo Projectors.

Here you’ll learn how to create and manage your own Projector Library.

Manage all pre-existing Projectors

TOP MENU : Projectors > Projector

projector_library_overview

Info

  • You can display all Projectors in two modes: Grid or List.
  • Sort them by Name or Creation Date, only in the List Display mode.
  • Use the Search engine to find Projectors quicker.
  • Use Tags to find them quicker in the Search engine.

Add a custom Projector to your Library

TOP MENU : Projectors > Projector

Click on New. And define its Specs in the section below.

For the Projector’s body, you can either Attach Mesh or Create a custom box.

projector create custom overview

After importing your file, try refreshing your browser and/or clearing your cache.

Finally, click on OK to create your Projector in the Scene.

Your new Projector and its Specs will be saved in your Projector Library.

Texture Library

The Texture Library contains your collection of Image and Video files.

This will be used to map an Object’s Material, define a Projector Image, or do Projective Texturing.

Select and Import an Image / Video

To find a file in the Library, use the Scroll bar or the Search engine.

library search engine 1

To import a new file, click on Import New

Supported Formats = JPEG / WEBP / GIF / PNG / BMP / ICO / MP4 / WEBM / OGG

Maximum file size = 50MB

All imported files will be stored in your Texture Library.

Organize your Texture Library

You can use different tools to organize your Texture Library.

Display Modes: try switching it from Grid to List by clicking on the corresponding icons.

library_texture_display_modes

Here’s what the Grid Mode looks :

library_texture_grid_mod

And here’s what the List Mode looks like :

library_texture_list_mode_0

Rename / Delete

In the Grid Mode:

library_texture_rename_delete_grid

Or in the List Mode :

library_texture_favorites_list

Favorites

In the Grid Mode:

library_my_assets_favorites_grid

Or in the List Mode :

library_texture_list_mode_0

And activate Favorite Only to show all tagged files :

library_my_assets_favorite2

Sort your files.

In the Grid Mode, by most recently used, or alphabetical order.

Click on the Filter icon.

library_texture_sort_grid_filter_icon

In the List Mode : by date of creation, last used, or alphabetically.

Click on the category title.

library_texture_sort_list