Exporting .glTF files from Blender
To export from Blender
Go to File > Export > glTF 2.0 (.glb/.gltf)
File Format Variations
The glTF specification identifies different ways the data can be stored.
To export for the Previz platform
Select glTF Binary (.glb)
This produces a single .glb file with all mesh data, image textures, and related information packed into a single binary file.
Include
If you want to export your entire scene make sure that Selected Objects is not checked.
Transform
This option should be selected by default. Ensure it is to export your file using the glTF convention, +Y up.
Geometry
Make sure all options are selected by default.
Animation
glTF allows multiple animations per file, with animations targeted to particular objects at time of export. To ensure that an animation is included, either (a) make it the active Action on the object, (b) create a single-strip NLA track, or (c) stash the action.
Supported
Only certain types of animation are supported:
- Keyframe (translation, rotation, scale)
- Shape keys
- Armatures / skinning
Animation of other properties, like lights or materials, will be ignored.
Default Options
The following image shows default options for a scene file with cameras, lights and animation included.