Remote Text Parameters
This topic covers the steps needed for configuring text within Unreal Engine for use with RenderStream.
Text Parameters
This feature allows you to render text in the Unreal Engine scene that can be changed live in Designer.
Create a Text Render actor
By adding a Text Render actor to your scene, you will be able to adjust the text properties such as colour, size, and text, from Disguise using the RenderStream Layer. Ensure that you have the RenderStream plugin added and enabled to the Unreal Engine project.
- Add a Text Render actor to your scene. this will give you the ability to generate text in the scene.
- Open the level Blueprint and then drag Text Render Actor from the Outliner into the Blueprint.
- Drag from the blue pin of the Text Render Actor, this will then prompt you to choose a new action.
- Search for and select Set Text.
- In the Set Text action, right-click on Value and select the option to Promote to variable.
- Select the Value node. This will open the Details panel where you can edit aspects of the variable.
- Click to enable the checkbox Instance Editable.
- Add an EventTick to the Event Graph, and link this to the input of the Set Text action.
- Save and compile the Blueprint. this will now give you an option to set the default values in the Text Variable.
- Save and close the project.
Adjusting the Text properties in Designer
- In your Disguise Designer project, open the RenderStream Layer editor. The text parameter properties should now be visible.
- Edit the text parameters.