Performance specifications listed here outline the maximum amount of video layers that are achievable on a single VX 1. These can fluctuate in future releases.
Benchmarks - Video Layers (Full HD)
Video Codec | Content Data Rate (MB/s) | Max. Layers |
---|
HAP 30 | 29.54 | 60 |
HAPQ 30 | 58.43 | 38 |
Animation 30 | 178.63 | 13 |
NotchLC 30 | 74.74 | 29 |
DPX Sequence, 8-bit, RGB, 30 | N/A | N/A |
DPX Sequence, 8-bit, RGB, 60 | N/A | N/A |
DPX Sequence, 10-bit, RGB, 30 | N/A | N/A |
Benchmarks - Video Layers (4k DCI)
Video Codec | Content Data Rate (MB/s) | Max. Layers |
---|
HAP 30 | 125.93 | 21 |
HAPQ 30 | 249.23 | 10 |
Animation 30 | 761.27 | 3 |
NotchLC 30 | 316.34 | 8 |
DPX Sequence, 8-bit, RGB, 30 | 759 | 3 |
DPX Sequence, 8-bit, RGB, 60 | 1518 | 1 |
NOTES
- All content is 30 fps, with the exception of DPX Sequence, 8-bit, RGB, 60.
- Readings are taken from an actor machine.
- VFC-compatible machines run with pass-through style cards (HDMI or DP).
- 60Hz project.
- Genlock/framelock applied when supported.
- One unique video file per layer, all mapped onto one screen.
- All videos used are the same video of the specified data rate.
- One more layer means the actor starts to drop frames.
- Measured on r17.5, Build 74443.
Capture Latency
The following table provides data on how many frames of latency the EX 3 requires from capture to output:
VX 2 SDI
Refresh Rate | Normal mode (frames) | Low Latency mode (frames) | Ultra-Low Latency mode (frames) |
---|
60Hz | 5 | 4 | 3 |
50Hz | 5 | 4 | 3 |
30Hz | 5 | 4 | 3 |