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Stage Render Settings

Stage render settings are configurations which define how cameras render the virtual stage simulation within Designer. Render settings can be configured for these properties:

  • Object Visibility
  • Label Visibility
  • Renderer

Object Visibility

The object visibility settings define which objects are shown in the stage render.

The check boxes control whether the following stage components are rendered:

  • Measurements
  • Cameras
  • People
  • Venue
  • Tracked points
  • Movement speed
  • Floor
  • Fixtures
  • Range finder
  • Reference points
  • Mesh normals

Opacity of virtual objects in render layers other than onstage or offstage.

Label Visibility

The label visibility settings consist of check boxes controlling whether labels are drawn for the following objects:

  • Projectors
  • Projection surfaces
  • LED screens
  • DMX screens
  • DMX lights
  • Props
  • Cameras
  • Tracked points
  • Reference points

It is possible to turn on or off rendering for all labels using the Enable All and Disable All buttons.

Renderer

The render settings define which renderer is used, and the properties of the renderer itself.

  • Schematic - Uses the Schematic renderer.
  • Lux - Uses the Lux renderer.
  • Heatmap - Uses the Heatmap renderer.
  • Depth - Renders the depth map of the objects.
  • Luminance - Luminance - The intensity of light emitting from an object or surface per meter in a given direction, measured in nits (cd/m²)
  • Illuminance - The density of incident light in lumens hitting a surface per meter, measured in lux (lm/m²).

Camera exposure in lux.

Power of the ambient occlusion effect in the lux renderer. 0 disables it.

Impact of glow effect in lux renderer.

Changes the background colour of the scene. In Schematic, this will be the background colour.

In Lux, this will be the base colour of the environment and is affected by lighting. For example, if the ambient light is 0 the background will be black regardless of the colour.

In Heatmap, the background is always black.

Anti-aliasing can smooth out jagged edges caused by aliasing. The higher the number the smoother aliasing, but at more of a performance cost.

Used to temporarily disable rendering of faces with normals pointing to the front or to the back