Camera Properties
Cameras can be configured according to the properties of the real- world cameras they represent.
To create a camera and amend camera properties:
- Open the stage editor by right-clicking stage from the dashboard or by right-clicking the floor in the visualiser.
- Expand the Cameras tab.
- Right-click a camera from the list or create a new one.
- Adjust the desired properties of the camera using the editor.
Settings
Section titled “Settings”Offset
Section titled “Offset”The offset in meters of the camera’s position from its parent. When parented to the stage which is the default this is the camera’s world position.
Rotation
Section titled “Rotation”The rotation transformation in degrees from its parent. When parented to the stage, which is the default, this is the camera’s world rotation.####
Tracking source
Section titled “Tracking source”See Object tracking source for more information.
Resolution Source (visualiser camera only)
Section titled “Resolution Source (visualiser camera only)”- Take from GUI - Default, Use the resolution of the GUI display.
- Fixed - You can specify a custom resolution. Will not change the resolution of the display, only the camera’s view.
Resolution
Section titled “Resolution”The resolution that the camera will use to render its view.
Field of view (vertical)
Section titled “Field of view (vertical)”The vertical field of view in degrees of the camera.
Field of view (horizontal)
Section titled “Field of view (horizontal)”The horizontal field of view in degrees of the camera.
Preview
Section titled “Preview”Camera plate
Section titled “Camera plate”Sets the camera to Transmission, Backplate, or Frontplate.
Show Alpha
Section titled “Show Alpha”Toggles whether the camera will show Alpha or not.
Output
Section titled “Output”Set extension fade
Section titled “Set extension fade”Opacity of the set extension.
Set extension feather
Section titled “Set extension feather”Feather of the set extension. This is defined as the width of the feather.
Video input fade
Section titled “Video input fade”Defines whether you have video input on or off. Helpful if you want to see how well the set extension is lined up.
AR fade
Section titled “AR fade”AR content on or off. Frontplate content only. Helpful to see how well the AR content is lined up.
Radial mask scale
Section titled “Radial mask scale”Applies a radial mask to the film content.
Frontplate reprojection
Section titled “Frontplate reprojection”- Backplate aligned
Front plate is delayed and reprojected with the backplate so frontplate and backplate content are displayed in sync. This is the default.
- No reprojection
Frontplate is delayed along with the backplate content but is not reprojected. This is used for frontplate content that aligns more with the filmed content.
- Minimal latency
Backplate image and frontplate images are taken from two different points in time. This results in the latest frontpate frame being displayed.
Frontplate composite order
Section titled “Frontplate composite order”Defines how content assigned to frontplate is ordered in the composite stack.
Colour LUT
Section titled “Colour LUT”Defines which LUT is applied to the camera. Designer has a number of LUT files built in.
Colour profile
Section titled “Colour profile”Defines which colour profile the camera is. Designer has a number of colour profiles built in.
Hold output
Section titled “Hold output”Hold output freezes the current frame of the camera output. This is a toggle setting.
Stage Render
Section titled “Stage Render”Render Settings
Section titled “Render Settings”Multiple render setting configurations can be created for each camera.
Right-click on Default to open the Default configuration; left-click on Default to open the StageRenderSettings list manager to create a new configuration or recall an existing one.
Render settings can be configured for these properties:
- Object Visibility
- Label Visibility
- Renderer
Object Visibility
Section titled “Object Visibility”Projectors
Section titled “Projectors”- *Hidden - hides projector from the view
- Beam - Shows projector beam only
- Wire - Shows projector wireframe only
- Beam and wire (default)- Shows projector beam and wireframe.
Measurements
Section titled “Measurements”Hidden (default) - hides measurements from view. Visible - shows measurements in view.
Cameras
Section titled “Cameras”Turn on or off the visibility of Cameras.
People
Section titled “People”- Visible (default) - People are visible in the view.
- Hidden - People are hidden from the view.
- Visible (default) - Venue is visible in the view.
- Hidden - Venue is hidden from the view.
Tracked points
Section titled “Tracked points”- Visible - Tracked points from Blacktrax are visible in the view.
- Hidden (default) - Tracked points from Blacktrax are not visible in the view.
Movement Speed
Section titled “Movement Speed”- Visible - Movement speed is visible in the view.
- Hidden (default) - Movement speed is not visible in the view.
- Visible (default) - The floor is visible in the view.
- Hidden - The floor is not visible in the view.
Fixture
Section titled “Fixture”- Visible (default) - Fixtures are visible in the view.
- Hidden - Fixtures are not visible in the view.
Reference Points
Section titled “Reference Points”- Visible (default) - Blacktrax reference points are visible in the view.
- Hidden - Blacktrax reference points are not visible in the view.
Virtual Object Alpha
Section titled “Virtual Object Alpha”Opacity of virtual objects in render layers other than onstage or offstage
Label Visibility
Section titled “Label Visibility”Projector Labels
Section titled “Projector Labels”Labels for projectors only.
Projection Surface Labels
Section titled “Projection Surface Labels”Labels for projection surfaces only.
LED Screen labels
Section titled “LED Screen labels”Labels for LED screens only.
DMX Screen Labels
Section titled “DMX Screen Labels”Labels for DMX Screens only.
DMX Light Labels
Section titled “DMX Light Labels”Labels for DMX Fixtures only.
Prop Labels
Section titled “Prop Labels”Labels for props only.
Camera Labels
Section titled “Camera Labels”Labels for cameras.
Tracked Point Labels
Section titled “Tracked Point Labels”Labels for tracked points only.
Reference Point Labels
Section titled “Reference Point Labels”Labels for reference points only.
Renderer
Section titled “Renderer”- Renderer
- Light
- White Point
- Ambient Occlusion
- Glow Brightness
- Background colour
- Anti-aliasing
Renderer
Section titled “Renderer”- Schematic - Uses the Schematic renderer.
- Lux - Uses the Lux renderer.
- Heatmap - Uses the Heatmap renderer.
Light (only available for Heatmap)
Section titled “Light (only available for Heatmap)”- Luminance - Luminance - The intensity of light emitting from an object or surface per meter in a given direction, measured in nits (cd/m²)
- Illuminance - The density of incident light in lumens hitting a surface per meter, measured in lux (lm/m²).
White point
Section titled “White point”Camera exposure in lux.
Ambient occlusion power
Section titled “Ambient occlusion power”Power of the ambient occlusion effect in the lux renderer. 0 disables it.
Glow brightness
Section titled “Glow brightness”Impact of glow effect in lux renderer.
Background colour
Section titled “Background colour”Changes the background colour of the scene. In Schematic, this will be the background colour.
In Lux, this will be the base colour of the environment and is affected by lighting. For example, if the ambient light is 0 the background will be black regardless of the colour.
In Heathmap, the background is always black.
Anti-aliasing
Section titled “Anti-aliasing”Anti-aliasing can smooth out jagged edges caused by aliasing. The higher the number the smoother aliasing, but at more of a performance cost.
Face Cull Mode
Section titled “Face Cull Mode”Used to temporarily disable rendering of faces with normals pointing to the front or to the back
Stage Render > Camera type
Section titled “Stage Render > Camera type”- Perspective - Perspective view.
- Orthographic - Orthographic view.
Orthographic scale
Section titled “Orthographic scale”Orthographic Camera has no concept of depth and distance from the scene. A zoom-like effect can be achieved by adjusting the Orthographic Scale, but this setting is independent from Zoom in the equivalent Perspective Camera.
Near & Far clipping plane
Section titled “Near & Far clipping plane”Any geometry closer than the near-clipping plane or further than the far-clipping plane will clipped (not be rendered). The values are in meters.
Reducing the range of these values can improve shadow quality and reduce shadow acne.
Physical
Section titled “Physical”Video in
Section titled “Video in”Defines the live video input this camera is linked to.
Live action position marker
Section titled “Live action position marker”Used as a reference to re-align filmed content when using virtual zoom.
Spatial calibration
Section titled “Spatial calibration”Used to create spatial calibration configurations
Video receive delay (sec)
Section titled “Video receive delay (sec)”Roundtrip latency time calculated from calibration process.
Spatial Tracker delay (sec)
Section titled “Spatial Tracker delay (sec)”Amount of time in seconds between the camera frame arriving and the tracking data associated with it arriving. This is calibrated automatically.
Lens Tracker delay (sec)
Section titled “Lens Tracker delay (sec)”Allows for adjustment to the time needed to sync between lens and tracking data.
Overscan
Section titled “Overscan”Defines the overscan ratio. The Default is 1. Setting to 1.1 would mean an overscan of 10%. The higher the overscan, the higher the performance impact.
Overscan resolution
Section titled “Overscan resolution”Overscan resolution is the readout value in resolution of the overscan values.
Aspect ratio
Section titled “Aspect ratio”This is a readout value of the final aspect ratio of the camera.
Focal length
Section titled “Focal length”This is a readout value of the calculated focal length of the camera.
Sensor width
Section titled “Sensor width”Defines the sensor width.
Centre shift
Section titled “Centre shift”Offset of the focal point of the lens from the centre of the light sensor, measured in mm.
K1, K2, K3
Section titled “K1, K2, K3”- k1 - First order radial distortion coefficient, as measured.
- k2 - Second order radial distortion coefficient, as measured. = k3 - Third order radial distortion coefficient, as measured.
Prediction
Section titled “Prediction”Camera imaging delay (sec)
Section titled “Camera imaging delay (sec)”The amount of time between Designer outputting the frame and capturing the image. Prediction is turned off when this value is zero. If you want to turn prediction on, increase this value until the image looks good. Do not increase beyond the Video Receive Delay value.
Camera imaging delay prediction samples
Section titled “Camera imaging delay prediction samples”How much of the history of the tracking data to predict into the future. Expressed in frames.
Camera imaging delay prediction terms
Section titled “Camera imaging delay prediction terms”How many terms we used to model the movement. Two terms is linear. Three terms is a cubic prediction.
Hierarchy
Section titled “Hierarchy”Parent
Section titled “Parent”Shows the parent object (this is usually the stage, so the object will be offset from the origin point of the stage).
Children
Section titled “Children”Shows children of the object.
- Click Add child to create a parent/child relationship between this object and another.
- Click Parent to stage to re-parent the object back to the stages origin point.