Generating textures
Texture types
Section titled “Texture types”Composite Texture
Section titled “Composite Texture”Combines multiple textures into one. To blend the textures together, you can select different blend modes.
Gradient Texture
Section titled “Gradient Texture”Gradient texture allows for generative gamma and gradient length options.
Soft Edge texture
Section titled “Soft Edge texture”Create as many points as you want and configure what gamma level and level of gradient you need to achieve the perfect blend between your projector outputs.
Solid texture
Section titled “Solid texture”Texture that only allows one solid color.
Lookup texture
Section titled “Lookup texture”This texture allows you to edit the brightness curve of a softedge texture.
PreComp Texture
Section titled “PreComp Texture”This texture acts as a virtual screen that content can be written to. See the PreComp topic for more information.
Creating textures
Section titled “Creating textures”To create a texture:
- Open a Bitmap layer, a Spinbitmap layer or any other texture based layer.
- Left-click palette from the layer editor.
- Left-click new texture to highlight the text field.
- Type in the name of your texture, for example theatre surface .
- Hit Enter. This will open a menu of five different types of textures.
Exporting textures
Section titled “Exporting textures”To Export a texture:
- Open your texture from the DxTexture editor by right clicking on it.
- Left-click the Actions tab at the bottom of the editor.
- Alter the name if needed, and then hit Enter or left-click OK. The texture will be written to the output folder of the Project folder.