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Generating textures

Texture types

Composite Texture

Combines multiple textures into one. To blend the textures together, you can select different blend modes.

Gradient Texture

Gradient texture allows for generative gamma and gradient length options.

Soft Edge texture

Create as many points as you want and configure what gamma level and level of gradient you need to achieve the perfect blend between your projector outputs.

Solid texture

Texture that only allows one solid color.

Lookup texture

This texture allows you to edit the brightness curve of a softedge texture.

PreComp Texture

This texture acts as a virtual screen that content can be written to. See the PreComp topic for more information.

Creating textures

To create a texture:

  1. Open a Bitmap layer, a Spinbitmap layer or any other texture based layer.
  2. Left-click palette from the layer editor.
  3. Left-click new texture to highlight the text field.
  4. Type in the name of your texture, for example theatre surface .
  5. Hit Enter. This will open a menu of five different types of textures.

Exporting textures

To Export a texture:

  1. Open your texture from the DxTexture editor by right clicking on it.
  2. Left-click the Actions tab at the bottom of the editor.
  3. Alter the name if needed, and then hit Enter or left-click OK. The texture will be written to the output folder of the Project folder.