Patch assignments
Sockpuppet treats all of Disguise’s layer types as fixture personalities. The Patch Assignments window is where we patch or assign our layers on our Timeline to incoming DMX values or channels. For OSC the process is slightly different.
DMX
Patching a layer to DMX control
- Access the patch assignments window by right-click on the d3 icon in the top left corner of the interface.
- Navigate down to the Sockpuppet tab.
- Beneath this you will find two fields, the first will be Patch assignments and the second Bank assignments.
- Left-click Patch Assignments to open the patch assignments window.
View Types
Left-click on the view type field to open the list of available view options.
Patch grid
Displays all 512 channels in a grid format. You are able to patch to any free channels here or view which channels you have already populated with a patch. Left-click on Patch Grid to view different options to change the layout of the patch window.
Please note: this is the view type you will need to be in to patch your layers.
Patch list
This shows us a list of all of the current layers patched and their start channels within any selected universe (selectable from the Viewing Universe field).
Global patch list
This follows the same format as the Patch List, however this will show us a full list of all layers patched regardless of which universe they start on.
Universe occupancy
This will show us in grid format which of our universes we currently have layers patched to.
Patching layers
To patch layers within Designer ensure:
- The Patch Assignments window is open & in the patch grid view type.
- The layer you want to patch is added to the Timeline. Click here for more information on working with layers.
- Hover the cursor over the DMX channel you want to patch to in the Patch Assignments window.
- Select the DMX channel while holding down ALT to generate a white arrow, which should be dragged down to the layer on the Timeline that you want to patch to.
This will create a green block over the channels in our patch grid that the layer will take up, and also turn the layer on the timeline green to signify the layer is patched and only controllable through Sockpuppet DMX.
We will also be presented with some key information regarding our patch. This will include the start address, a user specified name (this will be “untitled” by default) the layer type, and the personality version.
Patch settings
To access this patch settings menu, right click on the green patch block, this will open the patch settings.
Name
Here we can give the layer a user friendly name, this might be particularly useful if we have a high number of video layers patched for example, and want to easily distinguish which ones are which.
Universe
Here we can specify the universe we want to patch our layer to.
Start channel
Here we can specify the start channel we want to patch our layer to.
Patch info
Here we are presented with some basic information as to where and how many layers our patch assignment is connected to.
Show Personality
By left clicking this, we are presented with a window displaying the layers personality. This is a table highlighting which incoming DMX channel is assigned to what function or parameter within the layer, in addition to this we are shown the default values of channels, their ranges, and the title displaying the layer type and its total footprint size
Show Personality XML
Left-clicking Show personality XML will do two things. The first will present the user with a window showing the video layer personality in XML form. The second action performed will be to create a new folder in the d3 projects folder, this will be named “outpfile directory ut”. (see the file directory below )
Computer > Media (E:) > d3 Projects > Project Name > output
This folder will be populated with an XML file containing the Personality data for the selected layer. This can then be transferred via USB stick onto your XML compatible lighting console.
Personality Versions
Here we will find an archive of the previous personality versions used in our project. A personality profile may be updated / changed with a new release of Designer, this function will allow you to roll back to the personality version that you originally programmed your show with, meaning you will not have to update any of the programming on your console.
Delete Patch
By left clicking on delete patch we will remove the selected layer from our patch assignment. This will return it to its standard operating mode (controlled through the timeline & keyframable)
OSC
Patching a layer to OSC control
- Right-click a layer on the timeline.
- Left-click Patch to OSC.
- Choose OSC device. The layer will now turn green, indicating that it is controlled by an external sockpuppet system.
View the personality
-
To view the personality of the layer for OSC, right click the layer and choose Edit OSC patch.
-
Left-click View personality
The default OSC personality opens.
Export the personality
- Repeat the previous steps to view the OSC patch.
- Once the patch is open, left click the Export button at the bottom of the window.