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Releases

Designer is a software only version of the Disguise production suite built for designers, project managers and technicians.

r26

r25

r24

r23

r22

Building on recent developments from landmark projects, this release introduces features that will scale your projects like never before. Whether you’re looking to enhance the resolution of your content, your production set-up, or the amount of media files you manage, r22 will enable you to unlock creativity and efficiency at scale.

  • Intelligent media distribution
  • Single Large Canvas
  • TouchDesigner integration
  • RenderStream Validation Framework
  • Vulkan API Support
  • Faster spatial calibration
  • d3 Manager Dark Mode

Media Distribution

Media Distribution will sync and distribute only the media files in your video layer that are needed across each Disguise server. Unused content can then be removed with a click of a button.

Single Large Canvas

Let your creativity go beyond the power of a single GPU, and use bigger content. Single Large Canvas seamlessly combines multiple video fragments into a single view output when used alongside multiple projectors.

RenderStream 1.3

RenderStream 1.3 brings us a host of new features including:

  • TouchDesigner integration
  • RenderStream Validation Framework
  • Vulkan API support
  • RenderStream backwards compatibility

r21

New Colour Workflow Tools

We have added a number of colour tools to Designer including:

  • Histogram
  • Vectorscopes
  • Waveform/RGB Parade

New Usability features

RenderStream UI

RenderStream has been used on some of the largest shows on the planet, which has led to a host of stability and performance improvements and to help push its capabilities further.

Notes Tool

We have created a notepad tool within Designer. These notes can be stickied to specific parts of the project - for example, a note in the feed view to tell the operator to check specific things, or a warning note to not do something

New Keyboard Shortcuts

  • A new shortcut to bring up the layer library to import Superlayers: CTRL + SHIFT + L.
  • The ‘esc’ key is now used to close the current active/focused widget, and SHIFT + ESC closes all.
  • A new shortcut lets you quit all machines in the session without asking for a confirmation: SHIFT + ESC + ENTER.
  • Layers can now be cut and pasted into another section of a track.
  • A new shortcut to rename selected layers: CTRL + R.
  • A new Search Function is now available in the keyboard shortcut widget (F1)

UI improvements

  • UI Transparency settings have been relocated to d3State->Project Settings options.
  • A new ‘Autosaving’ indicator with a 5 second countdown has been added in the bottom right hand corner above the timeline.
  • Improved Network Status widget indicators give a broader indication of machine status as well as allowing you to monitor the Genlock status while in stage view

Colour workflow improvements

ACES 1.3 Implementation
  • A new dropdown named “Utility” has been added to the ACES transform widgets for input transforms and output transforms.
  • Spatial maps are now assignable within the AnimateObjectPreset layer.
  • Colour decision list (CDL) files - a format developed by the American Society of Cinematographers (ASC) - can now be imported and exported
  • Expanded LUT file support including ID Luts
  • Linear Exposure and Gamma Controls available on a layer in ACES mode
  • Colour Dropper Tool has been added to the Colour Picker in Stage->Ambient Colour

xR Workflow improvements

  • A new ClusterAssigner type that automatically generates multiple default ClusterAssigners based on the most common use cases.
  • Overscan in xR is used to compensate for both lens distortion and image reprojection and in r21 has been separated to improve performance

RenderStream Workflow improvements

  • Remotely install or update Unreal Engine on all rx machines in a cluster from a single PC over a network, ensuring that updates can be completed much easier
  • The pre-compiled ShaderCache has been moved into the project folder so that it is available on all machines in the session.

Feed Scene improvements

  • New tooltips for the feed rectangle buttons, visible when hovering the mouse over the button.
  • A new EDID Emulation method: ‘Always’.
  • The current output chroma subsampling information is now visible in the feed scene, which previously were only available in the GPU settings.
  • Warp points can now be added to the output so that users can see exactly which part of the output is being manipulated.

Quality of Life (QoL) improvements

  • The last opened project is now clearly indicated within the d3 manager (Current).
  • For sequencing, we have created a new mode called OnChange in the VideoTrigger layer.
  • Screenshots can now export images to EXR.
  • Export lossless images from:
    • Video inputs - 8 or 10 bit images (16-bit if a layer stack is applied)
    • The compositor - 16-bit floating point images using EXR (before ACES transforms)
    • The feed output - 8 or 10-bit images (after ACES transforms)
  • Gradient Layer and Gradient Texture have an additional interpolation method called ‘Smoothstep’.

r21.1

Shot recorder

Virtual Camera workflow improvements

r21.2

vx 4+ Support

r21.3

Fixes

r21.4

Mesh Mapping for RenderStream

TrackingMarker Module

Download the complete r21 Release notes here.

r20

Localisation

  • Learn or use Disguise Designer in your local language. The Designer software, training materials and user guide is now available in 6 new languages including Spanish, Simplified Chinese, French, Japanese, German and Korean.

  • r20 downloads will default to these system languages

  • Change language easily with the language switcher and easily control the language you want to use.

AR Spatial Calibration

API for xR Calibration

Keyframe toggles

Layer Stacks

r19

Workflows for Unreal Engine & Unity

  • Remote Texture Parameters
  • String Parameters
  • 3D Object Transforms

RenderStream enhancements

  • RenderStream failover / Understudy
  • RS Compressed: HEVC compression (H.265), implemented in r19, replaces NDI when used in RenderStream compressed workflow.

r18

Cluster Rendering

xR workflow

ACES

Cameras rework