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Templates & Template Builder

A template allows designers and operators to control the properties in Unreal Engine from Porta. You can make a template with or without Unreal using the Template Builder. If you make a template without unreal it is essentially a form. In this way, if an Unreal Engine graphic isn’t ready, the template can still be made and you can connect that binding between Porta and Unreal Engine at a later time.

Designers will test and revise templates until they are happy with them while setting up a project.

The templates need to be simple and easy to use by the operator. An operator rapidly navigates through different playlists and pages using keyboard shortcuts to trigger changes in a fast-paced work environment such as a broadcast studio, control room or newsroom.

Templates can be arranged in a grid, or in columns.

Template grid

  • Presets
  • Media

Template functions

  • Open
  • Display list
  • Update
  • Duplicate
  • Export to a file
  • Import from a file
  • Remove
  • Save

Template Groups functions

  • Update
  • Duplicate
  • Group
  • Ungroup
  • Remove
  • Display list

For information on creating templates using Template Builder, see the Template Builder page.