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Designer r32 Release Notes

Full (Pro) build: 229654
Starter build: 229655
Released: October 8th 2025

  • DSOF-31299 - Opening projects with many tags and cues is no longer very slow.
  • DSOF-31263 - All user-configurations of Sockpuppet properties (like custom names etc.) now persist properly through project restarts.
  • DSOF-31257 - Notch blocks without default values set in Notch now set sensible default values in Designer instead of failing to launch properly.
    • Enum values will select the 1st enum.
    • Numerical fields will select the mid value between the min and max.
    • Colours default to black with alpha 1.
  • DSOF-30807 - The api/session/sockpuppet/patches API now correctly only returns fields patched on the layer.
  • DSOF-31275 - DSE blending now works properly in all scenarios again.
  • DSOF-31022 - When run on Windows 11 Disguise servers, the Designer installer will now disable secure-boot in Windows Task Scheduler to stop SecureBootEncodeUEFI.exe from taking focus.
  • DSOF-31318 - The Designer installer now warns if it detects UE5 and TouchDesigner running in addition to Unity and UE4.
  • DSOF-30298 - Switching Colour space from OCIO back to Gamma after setting OCIO parameters no longer results in console spam.

Full (Pro) build: 229072
Starter build: 229073
Released: September 26th 2025

r32.0.2 includes all the same features as r32.0 but now also correctly includes the fixes in r31.3.4

r32.0.1 has been removed. User r32.0.2 instead.
Section titled “r32.0.1 has been removed. User r32.0.2 instead.”

Full (Pro) build: 228975
Starter build: 228976
Released: September 25th 2025

No improvements here. This was a mistake release. Please update to r32.0.2.

Download for r32.0 has been removed. Use r32.0.1 instead.
Section titled “Download for r32.0 has been removed. Use r32.0.1 instead.”

Full (Pro) build: 228570
Starter build: 228571
Released: September 24th 2025

r32.0 supports the latest Disguise server type: the GX 3+. Full hardware specifications and further details are coming soon. You can find our initial (and eventually full) documentation here.

  • DSOF-29129 - CodeMeter Runtime included in the Designer installer has been updated to v8.40. This change supports Notch blocks exported in Notch 1.0.0.041 and newer.
  • DSOF-30897 - Under light workloads, video inputs used in video layers are now delayed by one frame to ensure smooth video playback. This functionality can be disabled by setting the option switch smoothVideoInputFramesDelay to -1. This does not affect XR workflows.
  • DSOF-30716 - Designer now supports a new API session endpoint api/session/transport/transports, which lists all the MultiTransports and normal Transports in a single response. For more details, please refer to the Developer Documentation.
  • DSOF-30718 - Users can now monitor the ongoing statuses of their Media Provisioning Tasks by subscribing to the Task Status API. For more details, please refer to the Developer Documentation.
  • DSOF-30874 - In a 2.5D layer, the boolean field “Sync To Timeline” is now renamed to “Mode”. The two available options are “Normal” and “Locked”. This makes it consistent with other layers in Designer.
  • DSOF-29074 - The default point cloud visualisation mode for Omnical is now “ProjectorReprojError” instead of “Tolerance”, as it is more useful for users.
  • DSOF-31086 - Designer now has a new Python object SequencedValue, which can be obtained through the new Python method FieldSequence.getSequencedValue(). This object contains information about the sequenced value at a given time, and its neighbouring left and right keyframes. For more details, please refer to the Developer Documentation.
  • DSOF-31180 - Designer now has new Python methods for the VideoClip class: hasAudio(), enabledVersion, proxyInfo. For more details, please refer to the Developer Documentation.
  • DSOF-26511 - The buttons in the Media Ingestion History widget now have more descriptive and useful tooltips.
  • DSOF-31055 - The Layer.module field accessible in the python API is now restricted so it cannot be accessed directly by plugin developers. This is because it doesn’t behave the way people expect and is not required for plugins.