Skip to content

Depth Video Layer

The Depth Video layer applies a depth map video directly to a Depth Map Mesh. The video should be a black and white depth map defining relative depths of objects in an image. The z positions of the vertices of the Depth Map Mesh will adjust dynamically based on the content mapped to it using the Depth Map Mapping.

The Depth Video layer is a subtype of the Video Layer.

Audio layer The Depth Video Layer

  1. Create a new Depth Map Mesh and assign it as the mesh of a stage object such as a screen.
  2. Add a depth-map image or video to the project’s objects/VideoFile folder.
  3. Create a new Depth Video Layer and choose the Depth Map Mesh as its Target depth map mesh.
  4. The stage object’s geometry now deforms in real time based on the values in the depth-map content.

Developed as a subclass of the Video layer, most properties in the Depth Video Layer match those of the standard Video Layer.

The key difference is that instead of using a Mapping, the Depth Video Layer exposes a Target depth map mesh property. This determines which mesh receives the video-driven depth deformation.