Captury Driver
Captury is a markerless motion capture (mocap) system for tracking full-body motion, finger movements and facial expressions. The Captury driver connects to a server running Captury Live, allowing tracked skeleton data to be streamed into Designer in real time.

IP address
Section titled “IP address”The IP address of the server running Captury Live.
The port of the Captury Live server.
Reconnect to Captury
Section titled “Reconnect to Captury”Click Reconnect to Captury to reset the connection to the Captury Live server.
Related links
Section titled “Related links”- Skeleton: Create and rig a Skeleton object to deform a skinned mesh, pose joints, play back FBX animations or drive an external render engine over RenderStream.
- Controlling Skeletons in Unreal Engine: Pass a Skeleton’s joint data from Designer to Unreal Engine over RenderStream, so a skeleton in the engine mirrors the one in Designer.
- Motion Capture Overview: An index of the Disguise motion capture workflows, covering skinned mesh skeletons, skeletal point tracking sources and the Vicon emulator.