RenderStream Local
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RenderStream Local has been designed to provide flexible real-time control without the hardware overhead and networking complexity. The setup has been simplified with minimal physical infrastructure requirements. By hosting rendering and output on the same machine, RenderStream Local achieves lower output latency.
RenderStream Local is compatible with Unreal Engine, Unity, TouchDesigner, and Notch. Sequencing of the third-party render engine can be accomplished via the RenderStreamLocal Layer in Designer.

Features
Section titled “Features”RenderStream Local enables RenderStream workloads to run locally on VX (with the exception of the VX 4 and VX 4+) or GX range media servers with any render engine which has a RenderStream plugin. Unreal Engine, Unity, TouchDesigner, and Notch are all supported.
The VX 4 and VX 4+ do not currently support RenderStream Local as further development work is needed for AMD GPU support.
Limitations
Section titled “Limitations”Running a render engine on the same media server as Designer is inherently less performant. This will depend on the type of render engine and the nature of the scene. It is recommended to always test the content in RenderStream Local configuration in order to determine if the performance is satisfactory.
Compute for rendering is shared with compute for compositing and other operations, careful testing of any set up is required.
Server Support
Section titled “Server Support”The VX 4 and VX 4+ do not currently support RenderStream Local.
EX range machines only support Notch and TD render engines.
Mapping
Section titled “Mapping”Mesh mapping is not supported on servers with AMD graphics cards.
Mesh mapping is only supported on servers with Nvidia graphics cards after r32.1.1.
Licensing
Section titled “Licensing”RenderStream Local Layers will show watermarked content by default unless the correct license is applied to the machine. Licensing is applied at the machine-level so every machine in your session that is expected to render RenderStream Local content must have the correct license. Which license you need depends on the machine type you have.
EX Range Machines
Section titled “EX Range Machines”EX range machines only support Notch and TouchDesigner as render engines with RenderStream Local and only if a Realtime Connector License is applied.
VX and GX Range Machines
Section titled “VX and GX Range Machines”VX and GX range machines support all render engines and require a full RenderStream license applied to the VX or GX machine rendering the layer. This is the same license as a normal RenderStream license on an RX machine.