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Feed Outputs Overview

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The Feed View contains Feed Scenes, which determine how content from the Stage is arranged and delivered to your physical output heads.

Feed level concept Ada Conceptual diagram illustrating how Feeds Scenes in the Feed level are used to copy content arranged from screens in the Stage level.

A Feed Scene defines how visual content is transferred from Screens in the Stage level to your system’s output heads.

It acts as a mapping layer that extracts portions of Stage content and positions them precisely on the output devices.

Each Feed Scene contains multiple Feed Rectangles, which specify:

  • Source Screen – where the content originates.
  • Content region – which area of the Screen is being used.
  • Transformations – crop, scale, rotate, and position.
  • Destination – where the content appears on the output head.

This enables Designer to copy and re-arrange content flexibly, accommodating a wide range of display configurations.

A single Feed Scene can contain multiple Feed Rectangles for each Screen. This allows you to:

  • Divide a Screen into multiple content regions.
  • Reassemble Screen content in a different order.
  • Map cropped Screen areas to LED processors.
  • Adapt visuals for unconventional display layouts or projector setups.

Whether you are working with LED walls, projection systems, or complex multi-output designs, Feed Rectangles provide fine-grained control over what is sent to each output.

Designer can also render the output of Feed Scenes into Feed Movies which is useful when pre-rendered content is required for installation, playback or pre-visualisation.

For more information, see the Rendering Feed Movies and Rendering Media pages.


The following pages explain how to view and navigate the Feed view, configure hardware-related feed settings, set refresh rates, and adjust video signal behaviour. They focus on understanding the Feed view environment and configuring the system components that influence how outputs are generated.

The following pages describe the tools and workflows used to define Feed Rectangles, map screen content to outputs, duplicate or modify rectangles, and adjust the output geometry through blending, masking, and warping. They focus on hands-on output layout, editing, and manipulation.