Remote Text Parameters in Unity
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The Exposed Parameter workflow can also be used to expose live text parameters using a Text GameObject in the Unity engine. You can use the Remote Parameters workflow to expose the text input field in Designer, allowing you to edit the text in real time.
Create a Text GameObject
Section titled “Create a Text GameObject”By adding a Text GameObject to your scene, you will be able to adjust the text properties such as colour, size, and text, from Disguise using the RenderStream Layer. Ensure that you have the RenderStream plugin added and enabled to the Unity project.
Remote Text Parameters setup
Section titled “Remote Text Parameters setup”- To control the text of a Text GameObject from within Designer, select the Text GameObject and add the Remote Parameters component in the Disguise RenderStream category.

- Drag the Text GameObjects Text component into the Exposed Object variable of the Remote Parameters component. Enable or Disable the parameters you need.

- Save and build the project.
- You can now control the Text from within Designer.