Skeleton Tracker Tester
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The Skeleton Tracker Tester is a diagnostic and development tool within Disguise used to test and validate skeleton-based tracking workflows. It allows users to supply or simulate skeletal tracking data for evaluation, calibration, and content testing without requiring a live external tracking system.
This tool is commonly used during setup or development to confirm that skeleton data is mapped correctly, that joints behave as expected, and that content responds accurately to tracked body motion.
Use the Skeleton Tracker Tester when you need to:
- Test skeletal tracking behaviour without a live tracking feed
- Preview how content reacts to tracked body joints, e.g. head, hands, feet, or custom markers
- Debug or validate joint mapping before integrating a real tracking system
- Apply positional and rotational offsets to align a skeleton with stage coordinates
- Prototype motion-driven content when hardware is not available
- Verify skeleton compatibility with your project’s tracking configuration
This tool is especially helpful for virtual production, AR workflows, and interactive performances that rely on rigid body-based tracking.
Driver Properties
Section titled “Driver Properties”Origin Offset
Section titled “Origin Offset”A positional offset applied to the skeleton’s source camera position.
Use this when aligning the skeleton’s origin with the Disguise stage space or adjusting its placement relative to your scene.
Origin Rotation
Section titled “Origin Rotation”A rotational offset applied to the skeleton’s source camera orientation.
Useful for correcting orientation mismatches or adapting the skeleton to a different coordinate basis.
Source Skeleton
Section titled “Source Skeleton”The skeleton asset used as the input data source.
This determines which joint hierarchy and naming structure the tester will emulate or interpret.
Developer Documentation