3D Object Transforms in Unity
このコンテンツはまだ日本語訳がありません。
This feature allows you to control the full range of 3D object transforms (translation, rotation and scale) of a Unity GameObject from Designer using a null object.
Unity GameObject setup
Section titled “Unity GameObject setup”- To control the transforms of a GameObject from within Designer, select the GameObject and add the Remote Parameters component in the Disguise RenderStream category.

- Drag the GameObjects Transform component into the Exposed Object variable of the Remote Parameters component. Enable or Disable the parameters of the transform you need, by default, it automatically exposes Transform, Local Rotation, Local Position, Local Scale and Constrain Proportions Scale.

- Save and build the project.
- You can now control the GameObject from within Designer by selecting a prop to link its transforms to from within the RenderStream Layer Properties tab.
