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System Requirements

The specifications below are the hardware and software recommended for running Mapping Matter. Mapping Matter runs in a web browser as part of Disguise Cloud, with nothing to install.

Mapping Matter runs entirely in Google Chrome using WebGL, with no local install. All project data is stored on AWS.

As it renders real-time 3D graphics inside a browser tab, its performance is set by the client machine’s GPU, CPU and available memory — plus network quality, since every project lives in the cloud and syncs continuously.

ComponentSpecification
BrowserGoogle Chrome (latest) with hardware acceleration enabled in browser settings
GPUDiscrete GPU with at least 4 GB video memory (min. 2 GB) for large or high-poly imported meshes
CPUAt least 6 cores, 12 threads and 3.0 GHz base frequency (min. 4 cores, 8 threads and 2.3 GHz base frequency
Memory16 GB (min. 8 GB)
Network25 Mbps down / 10 Mbps up (min. 10 Mbps down / 5 Mbps up)

The application relies on WebGL; users on locked-down corporate machines should confirm WebGL is not disabled by IT policy.

A discrete GPU is recommended for any project involving multiple imported meshes, large textures, or several simulated projectors/LED panels at once.

CPU and RAM minimums assume a single active Mapping Matter tab; running other heavy applications alongside it will need headroom above the minimum.

16GB+ RAM is recommended for scenes approaching the 100MB per-asset import ceiling, or projects combining several large assets.

Mapping Matter has no offline mode — all projects, assets and edits sync to AWS continuously, so a dropped connection interrupts work in progress.

Uploading large 3D assets (up to the 100MB limit) will be noticeably slower on the minimum upload speed. The recommended upload speed reflects a smoother experience.