Trusses and Mounting
Trusses, bases and the mounting workflow let you build the physical rigging plot alongside the projection design. Projectors and LED tiles attach to a truss by clamp position and hang direction; deleting or moving the truss carries everything mounted on it.
Object types
Section titled “Object types”- Truss — a rigging member with a procedural chord-polyline geometry. Seven shapes are supported: Tower, Horizontal Span, Goal Post, A-Frame, Ladder, Arc, Ring. Each truss owns a chord profile (e.g. Square 12” Truss) drawn from the catalogue.
- Base — a procedural box that sits under a Tower / Goal Post / A-Frame, or stands alone as a load-spreader. Sizes are driven by a footprint in mm.
Trusses and bases live in the Scene panel as first-class objects with their own type-dot colour.
Add a truss or base
Section titled “Add a truss or base”Click Mounting in the viewport toolbar’s add cluster to open the popover. Pick one of:
- A truss type (Truss Tower, Horizontal Span, Goal Post, A-Frame, Ladder, Arc Truss, Ring Truss) — Tower, Goal Post and A-Frame instantiate with their default base attached; the others stand alone.
- A base (Base Plate, GB Block, Sled, Outrigger) — adds a standalone base mesh.
- Truss library… — opens the full catalogue with cross-section filters and the option to instance a saved custom truss.

Truss properties
Section titled “Truss properties”Click the truss in the viewport, or pick it from the Scene panel, and the sidebar shows:
- Type — switch between the seven truss shapes; geometry rebuilds in place.
- Profile — the chord cross-section (Square 12”, Square 20”, etc.). Drawn from the truss product catalogue.
- Length / Span / Diameter / Apex height — dimension fields specific to the type. Goal Post exposes both leg and span lengths; Arc and Ring expose radius and arc angle.
- Base — when present, links to the Base child the Tower / Goal Post / A-Frame was created with. A Base sidebar appears once you select it.
Custom trusses and bases
Section titled “Custom trusses and bases”The truss library overlay’s + Create custom button opens the same form pattern used for projectors. Set the truss shape, chord profile, span and weight; for bases, set the footprint and mass. Saved custom rows appear under “Project copies” in the library and instance like catalogue rows. Catalogue rows are read-only.
Mount a projector or LED tile
Section titled “Mount a projector or LED tile”Select a projector or LED tile and expand the Mounting collapsible in its Properties panel.
- Show cage — toggles the visual cage / yoke around the projector body. Cage visibility is independent of mounting; you can have a cage in free space, or a mounted projector without one.
- Clamp pickups — the points on the projector body that hang on a truss chord. Most catalogue projectors ship with their factory pickup positions baked in; Edit… opens the Clamp Pickup editor to add per-instance overrides. Reset drops the override and falls back to the catalogue default.
- Mounted to — choose between Nothing (free transform) and Truss (clamped to a truss centreline).
When mounting is set to Truss but no truss is picked yet, three quick-action buttons appear:
- Ground tower — spawns a fresh Truss Tower, parents the projector to it, drops it onto the floor.
- Flown truss — spawns a Horizontal Span at the projector’s current height and parents the projector to it.
- Existing truss — dropdown listing every Truss already in the scene.
Once mounted, the sidebar surfaces the truss-relative pose:
- Clamp position — the parameter
talong the truss centreline (0 = start, 1 = end). Drag the slider to slide the projector along the chord. - Hang from — Below chord, Above chord, Side of chord (left), Side of chord (right). Switches which face of the chord the projector clamps to.
- Height offset — distance from the clamp face along the hang direction, in mm. Useful for chain-motor drops below a flown truss, or stand-off plates on the side of a tower.
- Unmount — returns the projector to free transform, leaving its current world pose intact.
The same Mounting block appears on the LED-tile sidebar with the same fields.
Toggling Show cage draws the projector’s yoke / cage rig over the body — independent of mounting, so a free-standing projector can carry a cage too. When the projector is on a truss, the cage moves with the body as you slide the clamp position.
Mounting arrays
Section titled “Mounting arrays”Mounting a Symmetry-wrapped projector carries the whole array onto the truss — every copy stays in lockstep. Edit the clamp position once and every projector in the array follows.
Grouped undo
Section titled “Grouped undo”Mounting is a multi-step operation (reparent, set clamp, set offset). Mapping Matter wraps it in an undo group so a single Ctrl+Z reverts the entire flow rather than peeling it back one signal at a time.
Snap to truss on drag
Section titled “Snap to truss on drag”Drag an unmounted projector close to a truss and Mapping Matter prompts:
- Snap — clamp it to the nearest centreline point and switch the projector into mounted mode.
- Always snap this session — same as Snap, plus suppresses the prompt for subsequent near-truss drags for the rest of the session.
- Don’t snap — leaves the projector where you dropped it.
The “Mount on nearest truss” action in the Mounting toolbar popover applies the same nearest-centreline logic without needing a drag.
Collision warnings
Section titled “Collision warnings”Trusses get a continuous spatial-collision check against scene meshes (Reference imports, Primitives). If a truss intersects geometry, its outline pulses red. Move the truss or resize the geometry to clear the warning.
The collision outline is purely a guidance overlay — it does not block the placement.
The Clash button in the viewport toolbar’s display cluster toggles these warnings on and off — useful when you want to position a truss inside a structural column on purpose without the red pulse drawing attention away from the rest of the scene. The setting is per-scene and saved with the project.
Delete with attachees
Section titled “Delete with attachees”Deleting a truss that has projectors or LEDs mounted to it opens a 3-way prompt:
- Delete attachees too — removes the truss and everything mounted on it.
- Unmount and keep — deletes the truss only; the attachees revert to their last truss-relative pose in world space.
- Cancel — closes the prompt without changing anything.
Truss BOM CSV
Section titled “Truss BOM CSV”The toolbar’s Export menu includes Truss BOM as CSV — a rigging bill of materials (BOM). The file rolls up:
- One row per truss (type, profile, dimensions, mass).
- One row per base (product, footprint, mass).
- Per-truss attachees rolled up — projectors and LED tiles walked through any Symmetry copies so the count reflects what’s actually rigged.
Use the BOM as a handoff artefact for the rigger or to sanity-check loading totals before sign-off.
See also
Section titled “See also”- Projectors — the projector-side Mounting collapsible
- LED screens — the LED-tile Mounting block
- Export & PDF layouts — Truss BOM CSV row in the Export menu
- Libraries & assets — managing custom truss and base rows in the project library